- Working directly with senior leadership as the liaison between them and my teams. Ensuring the world building vision from leadership is clear, and balancing that against the Quality of the product within our time constraints.
- A focus on the players perspective and how different systems connect across the whole of the game while providing guidance and solutions when problems arise.
- Provide milestone vision, planning, scripting, and deliverables for my teams to the senior producer.
- Developed a levels and document review process to unblock level creation, increasing throughput and cycle times, which has now been adopted studio wide.
- Worked closely with focus test groups traveling around the world to gain information on early concepts and ideas to provide real player feedback directly to senior leadership and the developers on the ground.