Dragon Age: Inquisition
- Built and delivered a live service plan post ship that released content weekly to players for a year including community updates through twitch and social media.
- Point of contact for the Prima strategy guide, their best-selling guide at the time, ensuring the quality was up to Studio standards and our fans expectations.
- Multiple On-Camera and Print media interviews during the press run leading up to launch including New York, E3, Gamescom and PAX.
- Production POC for the E3, Gamescom, and PAX demos responsible for build stability, demo script and path, including driving the game live on stage.